

You can be a bit more lax, take more chances, and play more casually (this is a game, after all). What's nice about the Konami Code is that really makes the game a more fun experience. I know of this being programmed only into Contra and C3:TAW, but if there were others, I'd love to play them. If you were a Nintendo kid, you know the legends: a special sequence of actions on the game pad would allow players 30 lives to begin the game, plus you still get your three continues. At the end of each level, a most excellent artistic rendering captures the whole spirit of the level just conquered, reminding the player, "Hey, soldier, You did it!"Īnd of course, one cannot discuss Contra 3 without bringing up the Konami code. C3:TAW pits players against Terminator-esque skeletal warriors, Alien-inspired xenomorphs, and of course, cannon fodder a la Star Wars and Dune.

They combat all manner of creature inspired by the major Scifi franchises of the prior decade (the 1980's).

Our heroes, Red-Shirt-Black-Hair and Blonde-n-Blue, go from ruins to high rises to highways and byways, using a variety of specialized firearms to stop a hostile alien invasion. The gameplay features both 2d side-scrolling as well as overhead levels, making stages seem fresh and challenging. It's not just a video game it's an experience.Ī now-classic 16bit action-adventure, Contra 3 had it all, and it had it in spades. To me, the game captures all the fun of digital side scrollers as well as the visceral experience of sci-fi action cinema. I've memorized levels and formed strategies on how to pass them. I've beaten it repeatedly and also been beaten by it. Konami's Contra 3: The Alien Wars for the Super Nintendo Entertainment System (SNES) may be one of my top ten video games of all time.
